Well I got Daniels new dungeon renderer half way working.

I finished up the menu system, and it's good to go.

I also added what I'm calling the "mega dash". You can double tap dash, and if you're aimed at an enemy, you'll boost towards them. Although it won't feel that awesome until we get some kind of motion blur system working. The FOV zooms out though, which kind of gives you a feeling of acceleration.

I'm off to bed.